Swery shares lessons learned from trying to crowdfund The Good Life

For Hidetaka “Swery” Suehiro, the offbeat game developer with a sunny disposition, life is good. He's full of ideas, energy, and positivity about the games industry, which can be one of the most fickle beasts you'll ever tangle with. But that hasn't soured his resolve one bit, as he strives to make games that he feels good about creating. That's why he's back for another round of crowdfunding tango with his latest project, The Good Life, which is now seeking funding via Kickstarter.

Can Windows 10 and Xbox One erase the divide in gaming?

Windows 10 holds a lot of potential for Microsoft to make up for lost ground, especially in one of their bread-and-butter areas: gaming. "How?" you, and the roomful of other Microsoft execs, might ask. The way we see it there are three big areas: cloud streaming, Windows Live integration and cross-platform communication. Microsoft showed up late to the cloud streaming race and there's no better place to start catching up than on Xbox One.
PC Gamer

Remembering SkiFree, and the Yeti that still haunts our dreams

Almost everyone who had a Windows PC in the 1990s played SkiFree, but almost none of us know its origins. It's a simple game: you ski down a hill while avoiding obstacles and a ravenous, unrelenting Yeti. SkiFree was a harbinger of endless runners, and the kind of games you play in brief spurts at random moments. I'd play it at stores like Staples and Office Depot after guessing the easy passwords on the demo PCs while my parents browsed.

How an injured dev learned to make games without using his hands (much)

Losing the use of your hands can be a devastating blow to both your career and your lifestyle. However, there are people out there who face that very issue every day and are able to persevere and adapt. Austin-based developer Rusty Moyher is one such person. A voracious coder, Moyher faced a repetitive strain Injury (RSI) diagnosis five years ago that threatened to derail his career and passion as a game designer.
Rolling Stone

Why Lynchian-Classic 'Mizzurna Falls' Remains Untranslated

In 1998, a modest, relatively unknown title launched for PlayStation. Human Corporation's Mizzurna Falls followed in the footsteps of the massively popular survival horror series Clock Tower, though it never saw anywhere near the same amount of recognition enjoyed by its contemporaries. It was quirky, weird, and rife with references to a cornucopia of media, namely Twin Peaks, and traces of it can now be seen in cult favorites like Deadly Premonition.
Den of Geek

10 Bad Attempts at Marketing to Female Gamers

It's depressing, but it's a well-known fact that video game publishers and big-name corporations just don't know how to market their products toward women. Let's not mince words here: they're just awful at it. Whether it's a pastel PSP or an ad proclaiming "Girlz Play Too," there are some truly horrific examples that will likely conjure a wicked case of second-hand embarrassment. Despite the endless amount of surveys that proclaim half the video game-playing public to be women, it's still such

Kiss Him, Not Me Treats the Heroine with Respect before and after Her Transformation

Kiss Him, Not Me takes on familiar shōjo anime tropes and turns them on their heads from the moment the show begins. Following Serinuma Kae, a fujoshi and otaku who’s all about pairing men up as couples in her head, it’s shaping up to be one of the season’s funniest so far. But, interestingly enough, it’s also one that takes potentially harmful stereotypes and breathes new life into them. For that, it should be applauded. [This article contains spoilers for the first episode of Kiss Him, Not Me

Dream Festival!’s Kanade Amamiya Is Infectiously Positive

Dream Festival! follows fledgling idol Kanade Amamiya as he starts down the pathway to stardom with other members of the same agency. After being scouted by legendary idol Haruto Mikami, he joins fellow performers Shin Oikawa, Junya Sasaki, Itsuki Katagiri, and Chizuru Sawamura as they all strive to receive special Dream Festival cards that fans provide them with. Their goal is to be the best they possibly can to keep making fans happy. It may be a bit simplistic, but it works.
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